Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A Jarl is the right-hand man of his Marauder Lord, advising him in battle and away from the field and often ruling in his stead when the Lord must be away. If a lord dies heirless, often it is the jarl who takes his place.
Special Notes: The leadership of this unit enables adjacent units of the same side to deal more damage in combat, though this only applies to units of lower level.
Advances from: | Warrior |
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Advances to: | Lord |
Cost: | 30 |
HP: | 48 |
Movement: | 6 |
XP: | 78 |
Level: | 2 |
Alignment: | chaotic |
ID | Marauder Jarl |
Abilities: | leadership |
sword lama | 12 - 3 corp la corp |
Resistances: | |
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lama | 10% |
pierce | -10% |
impact | -10% |
foc | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 50% |
Cave | 1 | 20% |
Coastal Reef | 2 | 30% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 2 | 50% |
Hills | 1 | 60% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 3 | 30% |
Sand | 1 | 40% |
Shallow Water | 2 | 30% |
Swamp | 3 | 30% |
Unwalkable | 100 | 0% |
Village | 1 | 60% |